Soul Sacrifice Delta, Keiji Inafune’s MarvelousAQL-developed brainchild, is an expansion to the base game Soul Sacrifice, and the only game currently available for Sony’s Playstation Vita handheld console.
Soul Sacrifice’s core concept is simple: In a world of magicians and monsters, you are often given an option: Sacrifice your enemy, and absorb his power to kindle your own, or Save him, out of the goodness in your heart. As this translates into game-play, your job as a player is to defeat a monster, and choose whether to kill or heal their human form, in exchange for a permanent power or defense buff. Regardless of your choice, after the mission is cleared, you will harvest a part of the monster, similar to action RPGs like Monster Hunter. If you kill a Kraken in battle, you may receive a modified Kraken Tentacle, which you can use to channel a unique spell in the next battle. The boss roster is weighty, and the pure number of spells is ludicrous.
That concept forms the base layer of the game. Add on to that: Guilds, Multiplayer and Story focus. In the Delta expansion, you can join one of three organizations: Avalon, magicians who must sacrifice all vile fiends; Sanctuarium, rogue magicians who choose to save without prejudice; Grim, magicians who leave the fate of the monsters up to chance. Multiplayer, both through ad-hoc and wifi, add the dimension of strife between factions – an Avalon sorcerer and a Sanctuarium priest might join forces to fight a Werewolf.. until it becomes a race to Sac or Save the fiend. Beyond roleplaying, the world of Soul Sacrifice is built up incredibly well by a powerful lore base, in which each fiend acts as a twisted retelling of a fairytale, each with its own short story accessible in game. Names like Magusar, Carnatux, Illecebra, and Sortiara will stay in players’ minds for years – not because they are especially deep or beautiful characters, but because they are all multifaceted, have agendas of their own, and fit well into the game’s world.
For all this buildup, it just sucks that the game won’t let me have my cake and eat it too. Since saving monsters does not give you attack power, I never did it. I usually die in one hit for some reason, which I think is a game breaking bug. When I play online with my friends, they always sacrifice me when I die. When I finish missions, it always calls me a third-rate sorcerer. I think the algorithm for that might be hacked. Cerberus is also too hard for me, he keeps charging at me – if only there was a shield item to use or something LOL. JK though because I only bring homing damage weapons. If I wanted to die in one hit, I would play a real game like Dark Souls 2.
2/10. Inafune, this is not what I payed for when I backed Mighty Number 9.
Based on 2.2 hours of gameplay.